1. SKSVFX1 Determine the brief for visual effects standard has a selection of new knowledge statements added in.

  • how to identify production requirements from a brief; plan your approach to the work, techniques, optimisation and schedule
  • how VFX can be used to enhance productions and save money
  • the benefits and disadvantages of the different tools that can be used for VFX and when it is appropriate to use them
  • how to identify the cost implications and the practicalities of realising VFX including crew, materials, equipment, locations and budgets

Are you happy with these?

Yes

No

2. SKSVFX2 Capture data for use in visual effects has a new knowledge statements added in.

  • data required such as on-set VFX data, High Dynamic Range (HDR), Standard Dynamic Range (SDR) and advising, supervising and gathering information on all VFX aspects

Are you happy with this?

Yes

No

3. SKSVFX2 Capture data for use in visual effects has a new performance criteria added in.

  • be accountable in pre-production meetings, on-set and during plate, scan, reference and/or capture shoots for; enabling the collection of data

Are you happy with this?

Yes

No

4. SKSFVX3 Ensure the quality of visual effects outputs has a new statement in the overview.

  • It involves working collaboratively in an ongoing dynamic process.

Do you agree with this?

Yes

No

5. SKSFVX3 Ensure the quality of visual effects outputs has new performance criteria added in.

  • confirm how the use of technology will impact on the work
  • work collaboratively and iteratively with other departments across all phases of the production to achieve high quality results
  • apply quality assurance processes and procedures, which may involve company or production-specific pipelines using bespoke tools, tests and exercises

Do you agree with these?

Yes

No

6. SKSFVX3 Ensure the quality of visual effects outputs has new and redrafted knowledge statements added in.

  • the importance of reviewing quality according to production schedules
  • how to apply quality focus that promotes continuous improvement, innovation and creativity to the VFX development process.
  • how to assess the quality and artistic results of animation, rendering, lighting and compositing, rticularly the ‘artistic’ results as obviously they will have a real-world application as well as a digital application

Do you agree with these?

Yes

No

7. SKSVFX4 has a statement added into the Overview about virtual production.

  • When working with VP it is essential to know how these assets will be used in the pipeline and what end goal is – such as for realtime use on an LED volume or pre-rendered

Do you agree?

Yes

No

8. SKSVFX5 - the concept of library of assets and procedural modelling have been added into the knowledge statements.

  • reference materials such as a library of assets , that can be used to ensure work is accurate and meets the brief
  • the principles and techniques of digital animation, such as hi and low resolution modelling, procedural modelling , meshing, colouring, matte making, digital sculpting

Do you agree?

Yes

No

9. SKSVFX6 has new knowledge statements added in.

  • real-time feedback and its importance in the use of VP
  • the importance of acquisition of data sets

Do you agree?

Yes

No

10. SKSVFX7 Create effects has a new knowledge statements added in.

  • how to create fur or hair and make it react and respond to different stimuli

Do you agree?

Yes

No

11. SKSVFX8 title changed from

Recreate live action camera movements in 3D

to

Recreate and match live action camera movements in 3D

Do you agree?

Yes

No

12. SKSVFX8 has new performance criteria statements added in.

  • utilise industry production tracking tools to interpret and track interacting factors on the project.
  • follow process for the planning, setup and calibration of real-time tracking solutions – for example placing markers, software configuration, hardware mounting and maintenance during filming

Do you agree?

Yes

No

13. SKSVFX10 title changed from

Write shaders for visual effects

to

Apply shaders for visual effects

Do you agree?

Yes

No

14. SKSVFX10 the Overview has been updated to state the below.

  • This standard is about applying and customising shaders to develop the look. This standard is for those who use shaders such as lighting artists or technical directors

Do you agree?

Yes

No

15. SKSVFX10 has a new knowledge statement added in.

  • surface properties of materials, different types of textures, lighting and other effects that can be applied to 3D objects and environments

Do you agree?

Yes

No

16. SKSVFX11 has the below knowledge statement.

  • how to use tracking techniques to attach spline shapes to objects

Is this correct for VFX?

Yes

No

17. SKSVFX12 has the following statement in the Overview.

This could include rigs, scratches, dust, blemishes from developing chemicals , company logos, safety harnesses, markers used for blue or green screen, modern elements from period drama and people that should not be in shot such as animal handlers or puppeteers.

Can you please confirm if this terminology is still valid?

Yes

No

18. SKSVFX12 has the following performance criteria listed.

  • retain details of grain composition, colour and artefacts, only making essential changes identified in the brief

Can you please confirm if this terminology is still valid and in use?

Yes

No

19. SKSVFX12 has the following knowledge statements listed.

  • the impact of boiling or bubbling on consistency and how to paint frame by frame without getting it
  • the purpose and methods of degraining and regraining

Can you please confirm if this terminology is still valid and in use?

Yes

No

20. SKSVFX13 Render for visual effects - the Overview has been updated with the below statement.

  • For VP, Renders may run in real-time on an LED wall or be pre-rendered from software.

Do you agree?

Yes

No

21. SKSVFX13 Render for visual effects – the Overview currently states the below.

  • This could apply to those involved in lighting and render wrangling.

Is this correct?

Yes

No

22. SKSVFX14 Use compositing for visual effects has a knowledge statement that mentions “graining”.

  • principles and techniques to adjust image resolution, clean up rigs and wires, improve render appearance, rotoscope, modify graining, correct colour, mask the importance of shot continuity

Is this terminology still valid?

Yes

No

23. Please add any further comments or suggestions in the box below.

 

Please check the below listed functions and confirm if these are still all valid or if there are any functions which are missing from the lists below.

You can review each of the standards by clicking on the name.

For all the standards you can use the buttons at the top of the page to say whether overall you are happy or not with that content.

Standards with a title followed by an * are imported from other suites of standards and are not under review.

For the VFX prefixed standards you have the opportunity to make line by line comments on the text. When you have finished click on the 'Previous page' button in the top left-hand corner of the page to return here.

If you have any questions, please email Krisztina.Biliczky@screenskills.com

VFX Production

Key functions 2nd level functions 3rd level functions Relevant NOS
Secure VFX Work Define VFX work Determine the brief VFX1 Determine the brief for visual effects
Advise production from a VFX perspective PP01 Advise production from post-production perspective*
Advise clients from a VFX perspective PP02 Advise potential client on a post production project*
Bid for visual effects work Cost and negotiate a project PP03 Cost a post production project and negotiate with a client*
Present bids and tenders PP03 Cost a post production project and negotiate with a client*
Produce VFX work Plan production of VFX work Prepare and agree breakdown and budget for VFX work GS4 Develop budgets in the creative industries*
Plan and schedule resources PP04 Plan and schedule the film or television production*
Map workflow PP04 Map and monitor post production workflow*
Secure suitable vendors and contractors GS6 Procure external services or supplies in the creative industries*
Monitor production of VFX work Monitor work against schedule P29 Monitor and control the progress of the film or television production*
Monitor profitability PP07 Monitor finance and profitability for a post production project*
Monitor work against budget GS5 Manage budgets in the creative industries*

VFX Quality Monitoring

Key functions 2nd level functions 3rd level functions Relevant NOS
Plan quality outputs Direct creative outputs Provide creative and strategic direction GS17 Provide creative and strategic direction in the creative industries*
Capture information for creative outputs Collect and record on set data VFX2 Capture data for use in visual effects
Realise quality outputs Ensure quality of outputs Review on-going work to ensure it meets the brief VFX3 Ensure the quality of visual effects (VFX) outputs
Produce VFX work that meets the brief GS16 Agree requirements and parameters of creative activity in the creative industries*
Use editing to meet quality outputs Edit VFX work E1 Deliver editing projects to a brief*

VFX Creation

Key functions 2nd level functions 3rd level functions Relevant NOS
Articulate VFX ideas Produce artwork to support pitches and artistic vision Produce artwork to support pitches and artistic vision for VFX PD7 Create drawings to meet production requirements*
Produce layouts and previsualisations Produce layouts or previsualisations for VFX ANIM5 Create storyboards, animatics or other preparatory visualisations*
Develop the look Develop the look of CG assets and their interaction with their environment. VFX4 Evolve the look for computer generated assets
Create digital assets Create environments, backgrounds and landscapes for VFX VFX5 Model or texture characters, creatures, props or environments for visual effects (VFX)
Model digital assets for VFX VFX5 Model or texture characters, creatures, props or environments for visual effects (VFX)
Develop textures for VFX VFX5 Model or texture characters, creatures, props or environments for visual effects (VFX)
Create rigs Create animation rigs for VFX VFX6 Create animation rigs
Develop effects Create effects VFX7 Create effects
Recreate camera movements Recreate live action camera movements in 3D for VFX VFX8 Recreate and matchmove live action camera movements in 3D
Create light and shadows Set up lighting for VFX VFX9 Set up lighting for visual effects (VFX)
Apply shaders for use in VFX VFX10 Apply shaders for visual effects (VFX)
Create animation for VFX Create animation for VFX ANIM13 Create 3D digital animation*
Combine VFX components Produce mattes Produce mattes for VFX VFX11 Produce mattes for visual effects (VFX)
Clean up plates Clean up plates for compositing VFX12 Clean up plates for compositing
Render Render VFX VFX13 Use render techniques for visual effects (VFX)
Composite Composite VFX VFX14 Use compositing for visual effects (VFX)

Research and Development

Key functions 2nd level functions 3rd level functions Relevant NOS
Research and develop software Develop and implement software Plan software development Signpost to Standards for Software Development (5.2) which are part of the IT and Telecoms Standards produced by e-skills.  Particularly relevant are P1, P2, P3 and P4 covering planning, carrying out, controlling and managing software development.
Develop and implement software
Manage software development Control software development – review content to see if implement or if needed or duplicate of manage
Manage software development
Manage VFX Ensure VFX pipeline performs effectively Manage pipeline software and the data within it Signpost to Standards for IT application management and support (7.4) which are part of the IT and Telecoms Standards produced by e-skills.  Particularly relevant are P1, P2 and P3 covering maintaining, monitoring quality and effectiveness and improving application management and support.
Pipeline (need to make sure this includes workflows) and the data within it

VFX Self – Management

Key functions 2nd level functions 3rd level functions Relevant NOS
Work effectively in VFX Manage own work Manage own work and performance GS3 Work effectively in the creative industries*
Progress in the VFX industry Develop in your career GS2 Make the most of opportunities to increase your skills and gain experience in the creative industries*
GS12 Develop and use professional networks in the creative industries*
Manage and market yourself as a freelancer GS1 Manage and market yourself as a freelancer*
Manage working relationships Manage colleague relationships Work effectively with VFX team from own or other VFX houses GS10 Work effectively with colleagues, partners and suppliers in the creative industries*
Manage client relationships Liaise with clients on progress and manage client relationships GS11 Work effectively with clients or customers in the creative industries*