This standard is about creating effective panoramic video assets for interactive media projects. Panoramic assets could be mono or stereo and could be physically filmed in studios or locations or created in a game engine or 3d modelling package.
This includes selecting and using the correct equipment and creating panoramic assets of the quality required for interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone who creates panoramic video assets.
Performance criteria
You must be able to:
select equipment that is suitable for capturing or creating the sound and pictures required
check all equipment is working in line with manufacturers’ instructions
check that camera settings are of the correct calibration for the proposed shots and conditions
stabilise cameras using appropriate mounting hardware or tripods in line with manufacturers’ guidelines
identify, and deal with, equipment failures and breakdowns without delay
assess location for suitability and safety against production requirements and health and safety legislation
make sure shooting environments are prepped and ready so that reshoots and undesired objects or people in shot are avoided
minimise problems of intrusive or unexpected noise or visual distractions without delay
use recording equipment in line with health and safety requirements, to avoid injury to self or others or damage to property or equipment
keep equipment secure at all times
brief relevant people on the requirements of creating panoramic material at appropriate times
ensure that sufficient, relevant material is captured or created for the intended purpose, taking into account the amount of original material likely to be used in the final product
produce material at an appropriate resolution and in compatible formats
use video stitching appropriate to the hardware used
create final panoramic assets that are free from distortion, stitching artefacts and other visual defects
recognise and seek advice about legal or compliance issues from appropriate people
name and label material according to agreed protocols
store material in line with production requirements, taking account of the platforms for which it is intended
keep adequate records of material, sequences, and actuality to support editing
produce accurate editing instructions to accompany material
complete the creation of panoramic assets to meet deadlines
Knowledge and understanding
You need to know and understand:
the production requirements including the editorial brief, duration and required house style
video formats, standards, resolutions, encoding preferences and stereo format required by the target distribution channel
how panoramic sequences can be created in a game engine or other CG package and the limitations and differences when working in this format as opposed to physical filming
basic principles of film and video-making, in terms of how to compose images, and provide a variety of shots that can be edited together to tell a story
relevant standards, conventions and guidelines including guidelines and best practice for user comfort and quality of experience
the impact of diversity, inclusivity, accessibility, ethics, emotional intelligence and behavioural psychology on projects
panoramic projection types, lens and field of view differences, multi-camera configuration concepts, stereo filming concepts and the problems and limitations of video panoramic stitching
the specific operating characteristics, advantages and limitations of various types of panoramic and stereo panoramic cameras being used including portable systems to complex multi camera stereo rigs
how to allow for particular characteristics of different microphones
how to create, convert and format panoramic video sequences in mono or stereo for different platforms and delivery mechanisms
the use of tripods, personal microphones, radio microphones, reflectors and sources of artificial light
basic lighting techniques
key constraints in recording digital video
techniques used in digital video editing
the variety of shots and amount of material required for editing
the implications of using automatic or manual control settings, for both sound and pictures, and what to consider when recording in different situations
how to test, check, identify and rectify problems with equipment
how to assess the visual impact and acoustic characteristics of studios and locations
problems associated with visual distractions and ambient noise on location
the different considerations involved in recording video from different sources including interviews, live performance, actuality or atmosphere
relevant protocols for naming, labelling and storing material
Overview
This standard is about creating effective panoramic video assets for interactive media projects. Panoramic assets could be mono or stereo and could be physically filmed in studios or locations or created in a game engine or 3d modelling package.
This includes selecting and using the correct equipment and creating panoramic assets of the quality required for interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone who creates panoramic video assets.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know and understand: