This standard is about overseeing the production of assets for use in interactive media projects. It includes planning asset creation, working with asset producers to ensure that assets are suitable for use for future stages of interactive media projects and setting up asset pipelines or version control systems for interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone involved with directing asset production for interactive media projects.
Performance criteria
You must be able to:
specify and explain requirements to asset creators so that they understand the constraints they must work within
plan asset production so that the specific requirements for the technologies being used are accounted for from the outset
ensure that assets produced meet interactive media and other project requirements
specify required changes in sufficient detail for asset developers to understand when assets will not work or are not suitable for use in interactive media products
ensure assets and their source files are in formats that enable them to be easily used for later stages of projects
provide clear documentation in appropriate formats to enable easy and efficient integration of assets by other people into interactive media projects
communicate at appropriate times throughout asset creation with asset creators and others involved in products
ensure that an appropriate asset pipeline or version control system is set up and understood by asset creators
ensure that the work environment for asset creators meets health and safety requirements
Knowledge and understanding
You need to know and understand:
project requirements, parameters and constraints including the way in which assets will be used in interactive media projects
the capabilities, opportunities, limitations and constraints of different interactive media technologies and approaches including the applicability of real-time animation
the difference between creating assets for traditional media to creating them for immersive technology and how factoring in the needs of immersive technology at the outset can minimise later problems
differences required for the development of prototypes or end products
relevant standards, conventions, guidelines and best practice including those relating to user comfort, quality of experience and the health and safety of creators
the impact of diversity, inclusivity, accessibility, ethics, emotional intelligence and behavioural psychology on projects
the level of understanding of the technology being used that is held by each asset creator you are working with and how to feedback to them in a diplomatic way
target hardware and software platform(s), the asset file formats they can handle, and any other technical constraints they present
current technologies, services, languages, tools and best practice that are relevant to development of interactive media outputs
the requirements and expectations of others in the product pipeline and how to prepare assets so they are usable
formats to which assets and their source files can be converted for different interactive media technologies and when they are appropriate
approved documentation and annotations that may need to accompany assets and how to prepare it
the effect of image resolution and colour depth, and of audio or video sampling rates and bit depth, on file size and data-transfer rates
any naming conventions, standards, guidelines or specifications that you need to follow, and any version control systems or asset pipelines that you need to use
health and safety requirements relating to the workplace for asset creation
Overview
This standard is about overseeing the production of assets for use in interactive media projects. It includes planning asset creation, working with asset producers to ensure that assets are suitable for use for future stages of interactive media projects and setting up asset pipelines or version control systems for interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone involved with directing asset production for interactive media projects.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know and understand: