This standard is about specifying the technical approach that should be taken to achieve outputs for interactive media projects. This can apply to prototypes or end products and includes specifying approaches, technologies, online services, scripting, programming language and quality standards and testing approaches through research or the use of prototypes.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone involved in developing technical specifications to build.
Performance criteria
You must be able to:
obtain relevant product information, designs and specifications from reliable sources
clarify ambiguous or missing information with relevant people
specify approaches, technologies and online services which best meet technical requirements and parameters
specify authoring tools, mark-up, scripting and programming languages which are most appropriate to the work
specify quality standards or guidelines which are appropriate to the work
produce technical specifications in approved organisational formats
test ideas, approaches, technologies and tools through valid research and prototypes
check with appropriate people that technical specifications are workable
obtain approval for specifications and decisions from relevant people
Knowledge and understanding
You need to know and understand:
the overall purpose, intended use, and requirements, especially in relation to integration with other systems and future modification and maintenance
how to interpret and follow specifications and briefs
who to communicate with, and how, including when clarifying ambiguous or missing information, when making sure technical specifications are workable and when getting approval and decisions
sources of information on projects, designs and specifications including project parameters and constraints
the purpose and structure of prototypes in relation to the specified technology and the differences required for the development of prototypes and end products
relevant standards, conventions and guidelines including guidelines and best practice for diversity, inclusivity, accessibility, ethics, emotional intelligence, behavioural psychology user comfort and quality of experience
current relevant technologies, services, languages, tools and best practice including those related to real-time animation
mark-up, scripting and programming languages, authoring tools, game engines, development environments and coding tools appropriate for your work
target platforms, their capabilities and technical parameters, including processing power, memory, bandwidth, screen size, resolution, colour depth and physical user interface
the current technology base of the organisation you are working for
the resources, capabilities and skills available to the project
how to optimise and prepare products for delivery to different platforms and the technical and logistical issues related to cross-platform delivery
Overview
This standard is about specifying the technical approach that should be taken to achieve outputs for interactive media projects. This can apply to prototypes or end products and includes specifying approaches, technologies, online services, scripting, programming language and quality standards and testing approaches through research or the use of prototypes.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone involved in developing technical specifications to build.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know and understand: