This standard is about reaching full agreement and shared understanding of the brief for interactive media projects. It is an iterative process that may involve many versions. It may involve working from or refining a predefined brief or it may involve creating one. It is an important stage to ensuring that resulting work meets the creative vision and is practicable and achievable within budget and time parameters for interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone who designs interactive media projects.
Performance criteria
You must be able to:
use information from reliable sources to identify vision and wishes of directors, producers, supervisors and creative teams
identify information which signals particular genres and visual styles
establish how content will be created and provided to you
use your experience and judgment of what will be practicable whilst meeting the creative vision
suggest any amendments, additions or alternatives required to enhance the brief
consider how the work produced by other people or departments will affect your work
confirm with relevant people that you have a shared understanding of the brief, using visual representation where it will enhance understanding
ensure that the brief is technically feasible and identify its implications on the resources and technology available
ensure that the brief can be achieved within constraints of budget, schedule, location and other parameters
identify parts of the brief which are vague or likely to change and deal with them in ways that will not disadvantage your organisation
maintain a positive attitude when confronted by changing requirements and suggest viable alternatives
identify and communicate the implications of changing requirements on budget, schedule and outputs and act to resolve them
Knowledge and understanding
You need to know and understand:
favoured techniques and preferences of the people with whom you are working
how to obtain and interpret the brief, whether written or oral
how to interpret information from scripts or other format documents
the creative vision for the work
where to get information about budget, schedule and likely activities
relevant standards, conventions and guidelines including guidelines and best practice for user comfort and quality of experience
the impact of diversity, inclusivity, accessibility, ethics, emotional intelligence and behavioural psychology on projects
the capabilities, opportunities, limitations and constraints of different interactive media technologies and approaches including the applicability of real-time animation
how to judge the skills, expertise and capabilities of others on your team
the benefits and disadvantages of the different tools that can be used and when it is appropriate to use them
the tools that other people may be using to work on shared assets
how to present your arguments in support of your point of view
how to identify the cost implications and the practicalities of realising the brief including materials, equipment, locations and budgets
how to use caveats or notations within agreements to protect your organisation from vague or changing requirements
what to assess to ensure technical feasibility
how to assess the impact of different changes including cuts in budget or changing creative vision
how to assess the relative worth of large scale set up or build costs against shot specific work
Overview
This standard is about reaching full agreement and shared understanding of the brief for interactive media projects. It is an iterative process that may involve many versions. It may involve working from or refining a predefined brief or it may involve creating one. It is an important stage to ensuring that resulting work meets the creative vision and is practicable and achievable within budget and time parameters for interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone who designs interactive media projects.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know and understand: