This standard involves originating and developing ideas for potential interactive media projects. Ideas can be for brand new projects or to improve or exploit the potential of existing ones.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
It is about initiating and developing viable ideas, packaging them and presenting them to stakeholders. You may work alone or in collaboration with others.
Performance criteria
You must be able to:
research and analyse data and information from reliable sources to inform ideas
develop ideas that have the potential and substance to meet production and market/user requirements
give clear information to show how format and style will comply with budget, audience and other key requirements
use information from reliable sources to outline differences to any similar outputs
write outline proposals and detailed treatments using clear and persuasive language
make sure any taster materials you create portray sufficient information to enable people to understand ideas
adapt treatments to meet changing schedule and budget requirements
use reliable information to confirm that there are minimum risk factors to projects and companies involved
generate ideas that adhere to relevant regulations and codes of practice
pitch ideas to relevant people in a way that secures funding, investment or distribution
determine optimum multi-platform production and distribution plans that can be developed in parallel to proposed ideas
encourage constructive discussion and negotiation with relevant people to manage the development process
Knowledge and understanding
You need to know and understand:
strategies to develop ideas, sources of information about ideas and scoping of audiences and how to access them
the benefits of adapting, improving and scaling-up existing projects and where to get the information to do so
the importance of focusing on ideas that will meet requirements before identifying appropriate interactive media technology or platforms
interactive media technologies and their capabilities
how to factor in current trends, developments and the changing needs of the industry
different genres and consumer/user expectations of each
creative and budgetary requirements and how budget and technical and logistical factors will impact upon original ideas and schedules
how to verify that ideas are original and do not contradict regulations or policies
how to create effective taster materials
the impact that requirements of sponsors and potential audience/users will have on the success of ideas
relevant standards, conventions and guidelines including guidelines and best practice for user comfort and quality of experience
the impact of diversity, inclusivity, accessibility, ethics, emotional intelligence and behavioural psychology on projects
key legal and ethical considerations which affect the use of information
how to minimise factors of risk to projects and the organisations involved
how to out-source development know-how and market awareness to more experienced third parties
how potential distribution and optimum multi-platform plans will work for proposed ideas
how to work with others in an encouraging and constructive manner through the development process
Overview
This standard involves originating and developing ideas for potential interactive media projects. Ideas can be for brand new projects or to improve or exploit the potential of existing ones.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
It is about initiating and developing viable ideas, packaging them and presenting them to stakeholders. You may work alone or in collaboration with others.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know and understand: