Overview

This standard is about using mark-up to develop content for interactive media projects. It involves selecting and using appropriate mark-up language, producing well formed mark up and testing, debugging and documenting mark up for interactive media projects.

Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)

This standard is for anyone who uses mark-up to develop content for interactive media projects.

 

Performance criteria

You must be able to:

  1. obtain current information on project specifications, briefs, parameters and constraints
  2. seek clarification of requirements and raise issues with appropriate people when required
  3. produce mark-up in line with project specifications and parameters
  4. mark-up text using appropriate mark-up language
  5. produce well-formed, robust, accurate and efficient mark-up
  6. use mark-up that complies with relevant standards, guidelines or conventions
  7. test mark up to ensure it operates correctly within specified parameters
  8. fix any bugs or problems identified from testing
  9. ensure mark-up validates against specified standards
  10. document mark-up so it can be understood by others
  11. respond in a positive way to requests for changes that arise
  12. transfer completed files in line with specifications and briefs

 

Knowledge and understanding

You need to know and understand:

  1. how to obtain information on, and interpret, project specifications, briefs, parameters and constraints including formats, target platforms and their capabilities
  2. the difference between development, staging, live web servers and real-time animation and their impact on mark-up requirements
  3. how mark-up will be used and who to seek clarification from and raise issues with
  4. the syntax of the mark-up language you are using and sources of information for help, tips and tricks for making most effective use of the mark-up language you are coding with
  5. the principles of semantic mark-up, progressive enhancement and graceful degradation
  6. the origins and likely future development of current mark-up languages, and opportunities and capabilities that may emerge as they evolve
  7. how to produce efficient mark-up that is easy to debug and maintain
  8. why it is important to clearly document mark-up
  9. how to test and debug mark-up efficiently, effectively and thoroughly
  10. appropriate tools and development environments for coding and validating mark-up
  11. current industry recognised standards and accessibility guidelines
  12. the impact of diversity, inclusivity, ethics, useability, accessibility, emotional intelligence, and behavioural psychology on projects
  13. how to read and understand other developers’ code and comments in order to modify, debug or augment their work
  14. the implications of later requests for changes to the product
  15. the expectations of others who may be involved in debugging, using or modifying mark-up