Overview 

 

This standard is for those who create and model 3D assets for use in interactive media projects.

Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)

This standard is for anyone involved in modelling 3D assets for interactive media projects.

 

Performance criteria

You must be able to:

  1. model 3D assets in line with project requirements
  2. design real time assets within specified parameters and constraints for target platforms and mediums
  3. model assets that are attractive, easy to use and fit for purpose
  4. liaise with other people at appropriate intervals to ensure assets are appropriate and meet requirements
  5. save assets in appropriate formats so they can be easily incorporated into projects
  6. provide clear documentation for others to incorporate assets into projects
  7. organise assets using appropriate filing and naming conventions so they can be located easily by others

 

Knowlege and understanding 

You need to know and understand:

  1. the principles and techniques of real-time asset creation, such as hi and low-resolution modelling, meshing, colouring, digital sculpting of 3D animation
  2. where to obtain information on project requirements
  3. how each asset will be used in projects including whether it will play once, loop several times or indefinitely and which events or user interactions will trigger it
  4. who to liaise with and when it is appropriate to do so including directors, designers and developers
  5. how to use industry-standard 3D software
  6. how to achieve different looks in computer generated assets including shininess, reflectivity, texture, roughness
  7. relevant standards, conventions and guidelines relating to asset modelling including guidelines and best practice for diversity, inclusivity, ethics, emotional intelligence, behavioural psychology user comfort and quality of experience
  8. principles of interaction design, especially regarding usability and accessibility
  9. the impact of the technical parameters of target platforms on work including processing power, memory, bandwidth, screen size, resolution, colour depth, physical user interface