This standard is about preparing assets for use in interactive media projects. This can apply to all assets required for interactive media projects apart from animated assets which are covered by a different standard.
This includes digitising and manipulating assets, producing assets for all required states of user interface, compressing and saving assets and providing assets to others for use in interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone who manages assets on interactive media projects.
Performance criteria
You must be able to:
obtain required assets in line with project timescales and schedules
digitise assets and scan images and save them in appropriate formats
crop, resize, edit and change resolution of images and video to meet project requirements, parameters and constraints
identify parameters and constraints that will influence your choices regarding file formats and compression techniques
select or create appropriate colour palettes for images and video
digitise sound and music at appropriate sampling-rates and bit depths
digitise video at appropriate frame-rates
manipulate audio and video files as necessary to fit required length, removing unwanted sections and adding transitions or other effects
compress digital assets, balancing quality against file-size, data-transfer rates and other constraints
analyse project information to identify technologies and approaches to be used to implement interface design
slice and prepare interface components to optimise technical implementation and smooth and fast operation of finished user interfaces
ensure component assets for all required states of user interface are created
save files into appropriate asset pipeline or version control systems
Knowledge and understanding
You need to know abd understand:
project parameters and constraints including target platforms and their capabilities for delivering assets
how to liaise with others to ensure you obtain the assets you need at the right time and in appropriate formats
industry-standard software tools and how to use them including digital image manipulation tools and video and audio editing tools
the effect of image colour depth, resolution and dimensions on file size
the effect of video and animation frame-rates and frame dimensions on file size and data-transfer rates
the effect of audio sampling rates and bit depth on file size and data-transfer rates
appropriate compression techniques and types of compression
how to achieve small file sizes and low data-transfer rates while maintaining asset quality
how to slice (cut up) visual designs to create component assets for all required states of user interface including buttons
how to ensure assets are fit for purpose.
how assets will be used in finished projects
appropriate file formats for each type of asset and how they can be supported by target platforms and intended authoring tools
any naming conventions, standards, guidelines or specifications that you need to follow, and any version control systems or asset pipelines that you need to use
the requirements and expectations of other team members involved including designers, developers, producers and project managers.
how content can be repurposed for different platforms
Overview
This standard is about preparing assets for use in interactive media projects. This can apply to all assets required for interactive media projects apart from animated assets which are covered by a different standard.
This includes digitising and manipulating assets, producing assets for all required states of user interface, compressing and saving assets and providing assets to others for use in interactive media projects.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone who manages assets on interactive media projects.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know abd understand: