This standard is about designing the overall ‘look and feel’ of interactive media projects.
User interfaces may be in relation to visuals for user interfaces or environments, in-game displays and menus, sound effects or background music, static or animated interface components or component interface assets for implementation by others.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone involved in designing user interfaces for interactive media projects.
Performance criteria
You must be able to:
identify technologies and approaches that will be used to implement interface design
design user interfaces within specified style guidelines
design user interfaces within specified parameters and constraints relating to the target platform and medium
design end user features to facilitate the use of interactive products or services
select and agree the visual style and interactive character of products or services
design interfaces or environments that are appropriate, easy to use and fit for purpose
liaise with colleagues to ensure designs can be implemented within available resources and project parameters
liaise with relevant authorities to obtain approval for designs
deliver designs in appropriate formats so that they can be easily implemented
specify where and when additional assets, such as sounds and animations should be incorporated into interfaces
select additional assets, such as sound effects, as appropriate to the design
provide documentation or instructions as required to ensure that others have the necessary information for the correct implementation of designs
Knowledge and understanding
You need to know and understand:
how to analyse information about project purpose and target users including the expectations and requirements of target users
how to interpret and follow a design brief or other instructions including those delivered orally, in writing or via drawings, wire-frames, storyboards or diagrams
the constraints and parameters within which you must design
your position in the overall production process and the types of constraints and issues applying to the work of colleagues who will implement your designs, or whose work may be affected by them
relevant standards, conventions and guidelines relating to user-interface design including guidelines and best practice for diversity, inclusivity, ethics, emotional intelligence, behavioural psychology user comfort and quality of experience
principles of interaction design, especially regarding usability and accessibility
usability and accessibility issues relating to graphical or audio interface components, the implications for your work of accessibility legislation, how to apply accessibility guidelines to comply with legislation and
how to use the results of user testing or other data analysis to inform your design decisions
broad principles of design in relation to interactive media projects including colour theory and typography
how sound, animation or other devices can be used to give users feedback on their interactions
where to find relevant sources of additional assets including sound libraries
how to provide designs in appropriate formats so that they can be easily implemented.
the principles of design in relation to the overall interactive product as well as the component disciplines and current trends and developments in digital design
current relevant technologies, services, languages, tools and best practice including those related to real-time animation
the impact on your work of technical parameters such as the processing power, memory, bandwidth, screen size, resolution, colour depth, physical user interface of target platforms
the technical processes that will be used to realise your designs and how to use industry-standard software
Overview
This standard is about designing the overall ‘look and feel’ of interactive media projects.
User interfaces may be in relation to visuals for user interfaces or environments, in-game displays and menus, sound effects or background music, static or animated interface components or component interface assets for implementation by others.
Interactive media projects can involve any type of interactive media content, products or services for multi-platform or multi-channel use, including, but not restricted to, games, websites, applications or online marketing campaigns and can also include the use of immersive technology. (Immersive technology can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).)
This standard is for anyone involved in designing user interfaces for interactive media projects.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know and understand: