CCSMT18 Apply analogue and digital effects to audio material
Overview
This standard is about applying analogue or digital effects to audio material. This is about dynamics as well as effects and can include compression, limiting, gating, delay, reverb, flanger, phaser, spectral, time and pitch correction, granularisation, chorus and digital signal processing (DSP).
This involves deciding when to use effects, setting up hardware and software, controlling and adjusting processors, checking quality and saving completed work.
This standard is for recording engineers and programmers who apply analogue and digital effects to audio material.
Performance criteria
You must be able to:
evaluate when the use of effects will improve creative outputs
select processors that will achieve desired dynamic or effect
set up and connect hardware and software in line with manufacturers’ instructions
customise parameters of dynamics or effects units to meet requirements
control processors to achieve desired results
operate processors in line with manufacturers’ instructions
assess quality of effects against desired quality requirements
adjust settings of processors until desired results are achieved
save completed material in line with organisational procedures
use appropriate storage media to backup and transport files
work in line with health and safety requirements for safe listening at all times
Knowledge and understanding
You need to know and understand:
common dynamics and effects including compressor, noise gate, limiter, delay, reverb, chorus, flanger, phaser, spectral, time and pitch correction, granularisation and digital signal processing (DSP)
the main aspects, uses and creative differences of each dynamic and effect
terminology associated with each dynamic and effect system
the benefits of using dynamics and effects in the recording process
types of dynamics processing and effects units and their parameters and controls
how to connect, route and patch dynamics processing and effects units through mixing consoles and the types of cables commonly used
how to customise the parameters and adjust settings of dynamics and effects processors
how to operate and control dynamics and effects processors
how to use critical listening skills to identify required adjustments
the content of the project brief
computerised file structures and computer network storage systems
how to use storage media to secure data
health and safety principles of safe listening, including safeguards against hearing loss
CCSMT18 Apply analogue and digital effects to audio material
Overview
This standard is about applying analogue or digital effects to audio material. This is about dynamics as well as effects and can include compression, limiting, gating, delay, reverb, flanger, phaser, spectral, time and pitch correction, granularisation, chorus and digital signal processing (DSP).
This involves deciding when to use effects, setting up hardware and software, controlling and adjusting processors, checking quality and saving completed work.
This standard is for recording engineers and programmers who apply analogue and digital effects to audio material.
Performance criteria
You must be able to:
Knowledge and understanding
You need to know and understand: