This standard is about creating props for use in physical special effects.
It will require you to research any designs, keeping within the design period and any other parameters of authenticity dictated by production. It will require knowledge of materials that can be used, such as replica foods, soft props, historical props and scientific models.
You will need to specify materials and build requirements, source materials and create props that meet requirements. In order to do this you will need to understand the principles of moulding, sculpting and carving. You will also need to demonstrate a knowledge of working with a wide range of materials, to include plaster, GRP, resin, rubber, polystyrene and foam and be able to apply the appropriate moulding, sculpting and carving techniques to these.
This standard is for those who create special effects props.
Performance Criteria
You must be able to:
create physical special effects props that meet the brief, budget and production requirements
specify materials and build requirements, including scaling up or down to meet requirements
source materials required / specified for the props being produced
provide documentation detailing the materials, proponents and techniques used to produce props to relevant people
create props in line with photographs, drawings, rough sketches or visualisations provided
prepare armatures that are suitable for modelling
create 3D models and maquettes in appropriate scale and from appropriate materials to test designs
produce full sized products that take account of any adaptations required as a result of testing
source and use breakaway props to meet production requirements
document all aspects of risk assessment and risk management
carry out your work in line with health and safety requirements, taking action if safety requirements are not followed by others
maintain the safety of the cast and crew
provide alternative solutions within budget and schedule if props cannot be produced to original designs or budget
Knowledge and understanding
You need to know and understand:
how to research adequate source information to create physical special effects props
the use of drawings, rough sketches, photographs and visualisations in detailing materials and build requirements and how to produce them
script breakdown, budget and schedule for the physical special effects prop
the different materials and techniques used in modelling and sculpting for special effects props, and how they can be used in combination to mould and cast
the principles of modelling, casting and moulding from an original
how to create patterns from original props
how to source and use breakaway props to create effects such as broken objects
how the internal mechanisms used in models or props are used to create effects
human and animal anatomy
life casting techniques and materials and the safety considerations involved
the design process, in particular how to convert a 2 Dimensional reference into a 3 Dimensional object
how animatronics works in collaboration with the modelling process
the different types of dummies to use; inanimate, articulated and action, adult, babies, children, animals
the principles of hair punching and finishing K14 the principles of finishing through painting and colouring
how to produce an armature to support a modelled form using materials appropriate to the task
which departments require regular liaison to ensure that models and props will be used effectively and safely
the methods of scaling from existing props to create up/down scaling of models
what can be achieved by post production and visual effects for theeffect required
Overview
This standard is about creating props for use in physical special effects.
It will require you to research any designs, keeping within the design period and any other parameters of authenticity dictated by production. It will require knowledge of materials that can be used, such as replica foods, soft props, historical props and scientific models.
You will need to specify materials and build requirements, source materials and create props that meet requirements. In order to do this you will need to understand the principles of moulding, sculpting and carving. You will also need to demonstrate a knowledge of working with a wide range of materials, to include plaster, GRP, resin, rubber, polystyrene and foam and be able to apply the appropriate moulding, sculpting and carving techniques to these.
This standard is for those who create special effects props.
Performance Criteria
You must be able to:
Knowledge and understanding
You need to know and understand: