This standard is about your ability to process, organise, store safely and retrieve assets and information used within creative media projects. The assets and information may be needed for the current project or archived from past projects.
Assets may include physical assets, such as such as lighting, rigging and camera equipment, tools and materials, props, sets, stop motion character models, original drawings, printouts, external hard drives or older tapes.
Data may include digital assets such as digital folders with file versions of artwork and backups, video footage, or soundtracks.
Information may include project brief, script, scenario, treatment, storyboard or animatic, soundtrack; production related documentation, such as specification, plans and schedules, budget, accounts; or technical documentation such as animation time lines (e.g. dope, exposure, bar sheets).
Performance Criteria
You must be able to:
identify the assets, data and information you are responsible for and when they will be required
identify which systems are in place and where and how you will store the assets, data and information safely and securely
where required establish a system to store and retrieve relevant assets, data and information
keep assets, data and information safe and secure, using the storage system you have identified
organise and maintain records to show what assets, data and information have been stored and where
create new records or files when required
retrieve assets, data and information from storage to meet production demands
return to storage as required and confirm digital assets are backed up
record when assets, data or information have been removed and who has taken them
report any problems with the storage system or opportunities to improve it
treat confidential information and data in line with legislation, organisational and data protection requirements
Knowledge and understanding
You need to know and understand:
the assets, data and information for which you are responsible and its use for the production
the types of assets, data and information required for current or future projects, when they are likely to be required and by whom
how rights and responsibilities may change depending on who has legal ownership of the assets, data and information (e.g. when assets are borrowed, hired or purchased)
the methods for storing different types of assets, data and information
why it is important not to lose or damage assets, data and information
what risks or harm may come to assets, data and information and how to protect them, such as breakage, fire, theft, power failure, computer viruses or environmental factors (e.g. heat, water)
the procedures for setting up and maintaining systems where none exist
why it is important for your department to have a filing and record keeping system and what would happen if it did not
different types of filing indexes and how to use them
why it is important to find and return assets, data and information without delay
the importance of maintaining data security (e.g. backups, version control, data protection, passwords and fire walls) and following your organisation’s guidelines and file structures
types of confidential data and information and how to deal with these correctly
the importance of storing notes with regard to continuity
legal requirements for storing data and information and compliance with data protection
Overview
This standard is about your ability to process, organise, store safely and retrieve assets and information used within creative media projects. The assets and information may be needed for the current project or archived from past projects.
Assets may include physical assets, such as such as lighting, rigging and camera equipment, tools and materials, props, sets, stop motion character models, original drawings, printouts, external hard drives or older tapes.
Data may include digital assets such as digital folders with file versions of artwork and backups, video footage, or soundtracks.
Information may include project brief, script, scenario, treatment, storyboard or animatic, soundtrack; production related documentation, such as specification, plans and schedules, budget, accounts; or technical documentation such as animation time lines (e.g. dope, exposure, bar sheets).
Performance Criteria
You must be able to:
Knowledge and understanding
You need to know and understand: