This standard is about applying and customising shaders to develop the look.
This standard is for those who use shaders such as lighting artists or technical directors.
Performance Criteria
You must be able to:
analyse production information to identify shader requirements and the parameters they must meet
check and confirm that you have enough information on the mediums and phenomena to which shaders will apply
evaluate whether shader software can be reused or adapted or whether it needs to be newly created
check and confirm that you understand the use and purpose of any research and development tools provided to you
explain in detail any amends or modifications that need to be carried out on tools or data produced by other departments
check and confirm that shaders can create the desired look and feel and meet rendering requirements
adapt and improve shader software as necessary
check and confirm that shader software works coherently with other software used in the pipeline
liaise with others about aims and progress and respond to feedback and changing requirements
prepare shader documentation that explain shaders to others in the level of detail they require
store information and data in line with organisational procedures
Knowledge and understanding
You need to know and understand:
recent developments in shader software development
sources of information on how different mediums behave and react to different phenomena
the creative style, look, feel, level of detail and rendering requirements needed from shaders
the production schedule and milestone deliverables
the intended use and context of the shaders
how to ask relevant questions about research and development tools
the impact of tools and data from other departments on the shaders you are creating
programming constructs available and how to use them
data types that can be used and how they can be represented and manipulated in shader development
the principals of optical physics and the maths that supports it the effects of camera positions, angles, lens types and lighting in relation to objects and environments
surface properties of materials, different types of textures, lighting and other effects that can be applied to 3D objects and environments
the theory and importance of colour, lighting and cinematography
techniques for creating matte shaders, such as for backgrounds, shadows or hold-outs
who requires what level of information about shaders
the value of seeking early feedback
the importance of maintaining data security and following your organisation’s guidelines and file structures
Overview
This standard is about applying and customising shaders to develop the look.
This standard is for those who use shaders such as lighting artists or technical directors.
Performance Criteria
You must be able to:
Knowledge and understanding
You need to know and understand: