This standard is about creating efficient, intuitive and responsive rigs for animated characters, creatures, props, vehicles or environments.
This is relevant for those involved in rigging.
Performance Criteria
You must be able to:
confirm what you need to do to meet the brief
create systems and structures to drive, control and deform assets in ways that recreate the desired movement, behaviour and characteristics and meet the brief
ensure that rigs are intuitive and responsive, will work on screen and will meet production requirements, and can be used for real-time feedback
find solutions for complex rigging problems when required
create prototype animations as necessary to check the integrity of any movements that will be applied
use scripting to automate rigs when appropriate
ensure rigged assets deform correctly from all required camera positions and angles
create tools to help animators animate more efficiently
share work with others at appropriate time and constructively
use feedback to revise rigs when required
ensure that work is delivered on time and meets required outputs
store and provide work to others in in line with processes and procedures for the job and the organisation in which you are working
Knowledge and understanding
You need to know and understand:
how to interpret the brief, technical requirements and production parameters
the motion characteristics that rigs need to achieve to meet the brief
real-time feedback and its importance in the use of VP
the importance of acquisition of data sets
where to research information about assets and in particular, movement of creatures or characters with which you are unfamiliar
how humans and animals move including joint articulation, rotation orders and deformation
skinning techniques and painting skin weights
the physics of motion and resistance and how that relates to anatomy and mechanics
the purpose and use of pivots
the purpose and use of deformers
how animators animate and use rigs
how to work with polygons, nurbs, sub-division surfaces and curves
the purpose of driven keys and how to use them
the hierarchies of objects and nodes
how to connect nodes together to drive their attributes
the effect that vertex placement and the level of detail have on the model and its rig
how the automated creation of rigging by using scripting can make work more efficient
how to use industry-standard software to solve rigging problems
how to research technological developments
efficiency of data usage
file naming conventions and data management for the job or organisation
Overview
This standard is about creating efficient, intuitive and responsive rigs for animated characters, creatures, props, vehicles or environments.
This is relevant for those involved in rigging.
Performance Criteria
You must be able to:
Knowledge and understanding
You need to know and understand: