This standard is about capturing the data that is needed as reference material by VFX artists. Data may be in many forms including close range photographs of small items or people, long range photographs of environments, witness cameras, theodolite readings, Lidar or Cyber scans and live data.
This is most likely to be carried out by the VFX Supervisor or Producer working for the facility or vendor.
Performance Criteria
You must be able to:
identify production and post produciton data that needs to be collected
collaborate with other departments to ensure data they are responsible for is being recorded correctly and accurately
make sure you are on set at appropriate times to collect the data required
communicate with on-set staff to ensure your data collection requirements are met
be accountable in pre-production meetings, on-set and during plate, scan, reference and/or capture shoots to collect data
check data is collected and in the correct format
record information relating to how the data was captured
liaise with VFX team members and respond to requests and feedback related to data capture
Knowledge and understanding
You need to know and understand:
who the data is for and to what use they will put it
the implications for VFX work of data not being accurately and correctly recorded
the data that is recorded by other departments and how it links to data that is captured on set the different
data required such as on-set VFX data, High Dynamic Range (HDR), Standard Dynamic Range (SDR) and advising, supervising and gathering information on all VFX aspects
the physical and virtual data needed for modelling, texturing, environment, look development, lighting, matchmoving and matte painting
how to interpret production schedules to identify appropriate times to be on set
how to take measurements by hand and when it is appropriate to do so
the benefits, disadvantages and process for taking close range photographs and when it is appropriate to use them
the advantages, disadvantages and process for taking high dynamic range photographs and when to use these
the advantages and disadvantages of LIDAR scans and when to use these
the advantages and disadvantages of Cyberscans and when to use these
the advantages and disadvantages of theodolite surveys and when to use these
what information needs to be recorded to support the data captured and why it is important
roles, responsibilities and chains of command on productions
Overview
This standard is about capturing the data that is needed as reference material by VFX artists. Data may be in many forms including close range photographs of small items or people, long range photographs of environments, witness cameras, theodolite readings, Lidar or Cyber scans and live data.
This is most likely to be carried out by the VFX Supervisor or Producer working for the facility or vendor.
Performance Criteria
You must be able to:
Knowledge and understanding
You need to know and understand: